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Gamers Get Girls

July 22, 2012/0/0/

A while ago, I received a unique and interesting graphic called “Gamers Get Girls” that can be accessed at (http://www.onlineuniversity.net/gamers-get-girls/); also shown below. The graphic is designed in an elegant retro-bit-style fashion, and easily conveys a proposal of how online gaming connects people romantically and is more efficacious than dating sites such as Match.com or […]

Concepts, Games, Random Stuff, Rants , , , ,

Upward Mobility of MOBA Games

June 26, 2012/0/0/

The current craze in gaming is the MOBA game, short for Multiplayer Online Battle Arena. The MOBA plays like the original Warcraft games, especially since the first and most prominent MOBA came out of a Warcraft 3 mod. For those of you loving readers that are unfamiliar with Warcraft, I’m sure you’ve heard of Street […]

Games

KINECTing with Your Physiology

March 16, 2012/0/0/

A few weeks ago, I gave into my desire of buying a Kinect for my Xbox 360 for the sole purpose of playing the game Fruit Ninja Kinect. Over my winter break, after a crazy semester of medical school, I had the wonderful chance to play the game on my cousin’s 360 console and immediately […]

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You can leave Gaming, but you will always be a Gamer…

March 1, 2012/0/0/

I fondly remember a time in my life when computer games used to feature heavily in my day-to-day routine. If I wasn’t getting at least five hours a day in on Counterstrike or Unreal Tournament then I was probably either ill or on holiday. However, my last monster-kill streak has long since past and I […]

Concepts, Games, Geekdom, Rants

Reaction Timing

February 28, 2012/0/0/

Newton’s third law is a scientific favorite: “To every action there is always an equal and opposite reaction.”  This law is also the core of competitive gameplay. If I make a move, my opponent must respond in order to neutralize the value of my move. The victor is then the player that takes a step […]

Concepts, Games

BioCraft: the REAL-time strategy game

February 18, 2012/0/0/

“GO GO GO!”. . . “Fire it up.”. . .“Battlecruiser operational.” The rise of real-time strategy (RTS) games back in the ‘90s had such a legacy and cultural impact amongst the male population in the virtual world. Especially in South Korea and the United States, competitive and corporate-sponsored leagues (including participation in Major League Gaming) were […]

Concepts, Games, Uncategorized

Downforce is Everything. 1/2 (The “Accidental” Education Garnered From Games – Educators, Take Note)

January 28, 2012/0/0/

It was during the autumn of 1999 that I fell in love. She was beautiful, complex, tremendously high maintenance, and from the land of the rising sun. Her name was Gran Turismo, and our relationship was tumultuous, fiery, and a constant struggle for performance and power. Horsepower, that is. In a few short weeks, I […]

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Starcraft II: The Medic and the Medivac

January 20, 2012/0/0/

For those of you aware of what Starcraft I and Starcraft II are, you can skip this little forward. For those of you that are unaware, I shall gladly make you aware. The Starcraft games, produced by Blizzard Games, are RTS (Real-time strategy) games that revolve around 3 playable races all battling for survival and/or […]

Games, Uncategorized

More Physics, More Skyrim

January 4, 2012/0/0/

After doing some further gameplay to explicitly test the physics of Skyrim, I felt the need to do some background on the physics engine at hand. The engine, which many of you have probably heard of before, is the Havok physics engine. This is a collision-based physics engine that focuses on the dynamic interaction between […]

Concepts, Games, Random Stuff, Reviews

The Physics of Skyrim

January 2, 2012/0/0/

The room is dark, musty, and strangely cold. You can’t quite figure out what it is that chills you, but the source must be here. As you reach out to feel the walls, you are startled by low-hanging moss. There is water in the air, meaning a source of water must be nearby. With a […]

Games, Random Stuff